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Gta 5 Dlc Code Keygen



Background Info:\nHello, my name is Skylumz, I have been making map mods for about 3 months now and have learned alot within that time. I get a lot of questions on map modding, so I decided to make this tutorial to refer anyone to. I also want more people to get into GTA V map modding. Anyways, hope you enjoy the tutorial and if I didn't address anything please comment below. This tutorial is not for beginners, you need to know how to download and install DLC packs , script mods, and navigate OpenIV.\nThings I will be covering:\n\nCompletely setting up a DLC pack for map modding.\nTaking a model and converting it to *.ydr from scratch, with embedded collisions and textures.\nExplaining all file types that have to do with map modding (*.ymap, *.ytyp, *.ymf, etc)\nSpawning the custom .ydr that you made with a GIMS EVO\n\nPrograms we will be using:\n\nBlender (or your preferred modeling program) \nCodewalker -mods.com/tools/codewalker-gtav-interactive-3d-map\nGims EVO -mods.com/tools/gims-evo-with-gta-v-support\n3DS Max -software/3ds-max\nCreate YTYP Generator -mods.com/tools/ytyp-generator-using-odrs\nOpen IV -mods.com/tools/openiv\n\nExplaining the file types:\n\n\nRPF: This file contains all file types that GTA V uses. The most important thing to know about this file is that it contains all your map mods content.\n\n\nYMAP: The .ymap contains a bunch of information related to a entity. Like its coordinates, and more but the most important thing to know is that the .ymap will define where the object is placed in GTA V's world.\n\n\nYTYP: The .ytyp contains a list of entity's depending on how many are specified in it, that tells GTA V what textures to define a entity, and if the collision is embedded in the entity, etc. Now the most important thing to know is the file defines all info regarding a specific entity that could be spawned.\n\n\nYMF: This file enables .ymap files inside a .rpf. The most important thing to know is that .ymaps will not work without this.\n\n\nYDR: This file contains all information regarding a single drawable(entity), like the objects textures(if embedded), and the LODs. It can only contain a max of 4 LODs. The most important thing to know about this file is that it contains everything regarding a specific drawable.\n\n\nYDD: This file is the basically a bunch of .ydrs into one. It is a drawbable dictionary. The most important thing to know is that it is a bunch of .ydrs crammed into one file.\n\n\nYFT: This file has a drawable in it most likely a vehicle. I dont know much about it as of now.\n\n\nYBN: This file contains bounds information, aka collision. The most important thing to know about this file is that it is for collision.\n\n\nYTD: This is a texture dictionary. It basically contains a bunch of textures that a .ydr can access. The most important thing to know about this file is that if a .ydr doesnt contain the textures embedded then it most likely uses this to access textures.\n\n\nNow that I have explained the file types, you can always look back and look through them if you don't understand one. I hope I explained them well enough.\nSetting up a DLC pack for map modding:\nStep One: Open OpenIV and locate your dlcpacks folder should be : YourGTADirectory\\mods\\update\\x64\\dlcpacks\nStep Two: Go into edit mode and create a new folder, this folder will be the DLC's name so make it something meaningful towards the specific map mod. For now I will be using EXAMPLEDLC for this tutorial. Should look something like this:\n\nStep Three: Double click the folder you just created and click Ctrl + N to create a new .rpf archive. You can also right click > new > RPF Archive (.rpf version 7). Both ways work choose, what suits you. Next you will see a dialog popup asking for the .rpf name it absolutley has to be dlc.rpf. Like this:\n\nOnce finished:\n\nGo inside that dlc.rpf you just created and you are gonna want to make a folder named x64 you can do this with Ctrl + D or Right Click > New > Folder or Clicking this icon: Now go inside of the x64 folder you just created and make another folder named Levels and inside that another folder named gta5 inside of that create another .rpf and name it anything you want, for my own naming strategy I usually name it what it has to do with that portion of the mod but for this example we can just name it models.rpf. Anyways by the time you are done this should be the DLC packs structure:\n\nStep Four: Now its time to add the content.xml and the setup2.xml. You can download the example ones from here : you will get a content.xml and setup2.xml all you need to do is place both of them inside the dlc.rpf (beside the x64 folder) like this:\n\nThen Right Click the content.xml while in edit mode and click edit and go to the search tab and search "DLCEXAMPLE" now replace every single one the words that say "DLCEXAMPLE" and "YOURDLCPACKNAME"with whatever you named the dlc pack in step two. For example :\n\nNow once you have replaced all them lines you can open up the setup2.xml and do the same. For example:\n\nThere are more than that so be sure to replace ALL "DLCEXAMPLE" with your dlc pack name choosen in step two.\nConclusion: You have just finished making your first map modding dlc pack. If you plan on making dlc packs alot then get used to making this pack its fairly simple.\nExtra notes:\n\nif you named the models.rpf something else you need to replace that in the content.xml for example if you named it "props.rpf" you would have to change these lines:\nI will go into more detail but when you add in .ytyps then you have to enable them in the content.xml just like the .rpf file. I will explain alot better but for example:\n\nI made a quick example of how all these files work together which you can view here:\n\nI wanted to explain how dlc packs work so if you run into problems you can change them manually. If you want to skip making the content.xml and setup2.xml then use this program I made: -mods.com/tools/dlc-meta-generator-content-xml-and-setup2-xml Read the instructions on how to use!\n\nIF YOU NEED HELP BEST WAY TO CONTACT ME IS THROUGH DISCORD YOU CAN JOIN MY MAP MODDING SERVER HERE : Your always welcome dont be afraid to join!!\nPART 2: -mods.com/topic/17815/official-map-modding-tutorial-part-2-making-a-custom-ydr\n","bookmarks":"2","tid":"17754","timestamp":"1519442183624","deleted":false,"editor":"uid":"69567","username":"skylumz","userslug":"skylumz","upvotes":8,"uid":"69567","votes":8,"timestampISO":"2018-02-24T03:16:23.624Z","editedISO":"2018-02-28T23:51:47.385Z","index":0,"user":"uid":"69567","username":"skylumz","fullname":"","userslug":"skylumz","reputation":"72","postcount":"54","picture":"","signature":"Map modding = God modding\n","banned":false,"status":"offline","lastonline":"1636605905277","groupTitle":null,"icon:text":"S","icon:bgColor":"#e91e63","lastonlineISO":"2021-11-11T04:45:05.277Z","custom_profile_info":[],"bookmarked":false,"upvoted":false,"downvoted":false,"replies":"users":[],"timestampISO":"","count":0,"selfPost":false,"display_edit_tools":false,"display_delete_tools":false,"display_moderator_tools":false,"display_move_tools":false,"display_post_menu":0},"pid":"125622","uid":"9469","tid":"17754","content":"PLEASE UPDATE SETUP AND CONTENT .XML FILES\n","timestamp":"1528249862313","deleted":false,"replies":"users":["uid":"69567","username":"skylumz","userslug":"skylumz","picture":"","icon:text":"S","icon:bgColor":"#e91e63","status":"offline","administrator":false,"banned":false,"banned_until":0,"banned_until_readable":"Not Banned","email:confirmed":false],"timestampISO":"2019-01-04T09:20:01.453Z","count":1,"upvotes":0,"downvotes":0,"votes":0,"timestampISO":"2018-06-06T01:51:02.313Z","editedISO":"","index":1,"user":"uid":"9469","username":"kingfire","fullname":"","userslug":"kingfire","reputation":"5","postcount":"76","picture":"","signature":"","banned":false,"status":"offline","lastonline":"1675980701022","groupTitle":null,"icon:text":"K","icon:bgColor":"#1b5e20","lastonlineISO":"2023-02-09T22:11:41.022Z","custom_profile_info":[],"editor":null,"bookmarked":false,"upvoted":false,"downvoted":false,"selfPost":false,"display_edit_tools":false,"display_delete_tools":false,"display_moderator_tools":false,"display_move_tools":false,"display_post_menu":0,"pid":"137577","uid":"69567","tid":"17754","content":"@kingfire will do soon\n","timestamp":"1546593601453","deleted":false,"toPid":"125622","upvotes":0,"downvotes":0,"votes":0,"timestampISO":"2019-01-04T09:20:01.453Z","editedISO":"","index":2,"parent":"username":"kingfire","user":"uid":"69567","username":"skylumz","fullname":"","userslug":"skylumz","reputation":"72","postcount":"54","picture":"","signature":"Map modding = God modding\n","banned":false,"status":"offline","lastonline":"1636605905277","groupTitle":null,"icon:text":"S","icon:bgColor":"#e91e63","lastonlineISO":"2021-11-11T04:45:05.277Z","custom_profile_info":[],"editor":null,"bookmarked":false,"upvoted":false,"downvoted":false,"replies":"users":[],"timestampISO":"","count":0,"selfPost":false,"display_edit_tools":false,"display_delete_tools":false,"display_moderator_tools":false,"display_move_tools":false,"display_post_menu":0,"pid":"143293","uid":"128667","tid":"17754","content":"[[topic:post_is_deleted]]","timestamp":"1557472562867","deleted":true,"deleterUid":"128667","upvotes":0,"downvotes":0,"votes":0,"timestampISO":"2019-05-10T07:16:02.867Z","editedISO":"","index":3,"user":"uid":"128667","username":"GTAV-Brando","fullname":"","userslug":"gtav-brando","reputation":"0","postcount":"2","picture":"","signature":"","banned":false,"status":"offline","lastonline":"1665202667175","groupTitle":null,"icon:text":"G","icon:bgColor":"#ff5722","lastonlineISO":"2022-10-08T04:17:47.175Z","custom_profile_info":[],"editor":null,"bookmarked":false,"upvoted":false,"downvoted":false,"replies":"users":[],"timestampISO":"","count":0,"selfPost":false,"display_edit_tools":false,"display_delete_tools":false,"display_moderator_tools":false,"display_move_tools":false,"display_post_menu":0,"edited":"1586323324106","pid":"157387","content":"Is there a way to get an updated link for the content.xml and setup2.xml? Nevermind. Used your meta generator program.\n","tid":"17754","timestamp":"1586322548653","deleted":false,"editor":"uid":"131144","username":"Neon2k","userslug":"neon2k","uid":"131144","upvotes":0,"downvotes":0,"votes":0,"timestampISO":"2020-04-08T05:09:08.653Z","editedISO":"2020-04-08T05:22:04.106Z","index":4,"user":"uid":"131144","username":"Neon2k","fullname":"","userslug":"neon2k","reputation":"0","postcount":"1","picture":"","signature":"","banned":false,"status":"offline","lastonline":"1595308514442","groupTitle":null,"icon:text":"N","icon:bgColor":"#ff5722","lastonlineISO":"2020-07-21T05:15:14.442Z","custom_profile_info":[],"bookmarked":false,"upvoted":false,"downvoted":false,"replies":"users":[],"timestampISO":"","count":0,"selfPost":false,"display_edit_tools":false,"display_delete_tools":false,"display_moderator_tools":false,"display_move_tools":false,"display_post_menu":0],"category":"disabled":false,"name":"Tutorials","description":"Learn how to install mods or start creating your own with these user guides","icon":"fa-question","post_count":"2963","order":"5","class":"col-md-3 col-xs-6","parentCid":"5","topic_count":"317","bgColor":"#74c5de","slug":"8/tutorials","numRecentReplies":"1","descriptionParsed":"Learn how to install mods or start creating your own with these user guides\n","link":"","color":"#fff","cid":"8","imageClass":"cover","totalPostCount":"2963","totalTopicCount":"317","thread_tools":["class":"toggleQuestionStatus alert-warning","title":"Ask as question","icon":"fa-question-circle"],"isFollowing":false,"isNotFollowing":true,"isIgnoring":false,"bookmark":null,"postSharing":[],"deleter":null,"deletedTimestampISO":"","related":[],"unreplied":false,"icons":[],"breadcrumbs":["text":"[[global:home]]","url":"/","text":"General Modding Discussion","url":"/category/5/general-modding-discussion","text":"Tutorials","url":"/category/8/tutorials","text":"Official Map Modding Tutorial (Part 1) : Setting up a dlc pack!"],"privileges":"topics:reply":false,"topics:read":true,"topics:delete":false,"posts:edit":false,"posts:delete":false,"read":true,"view_thread_tools":false,"editable":false,"deletable":false,"view_deleted":false,"isAdminOrMod":false,"disabled":false,"tid":"17754","uid":0,"topicStaleDays":60,"reputation:disabled":false,"downvote:disabled":false,"feeds:disableRSS":true,"bookmarkThreshold":5,"postEditDuration":31540000,"postDeleteDuration":0,"scrollToMyPost":true,"rssFeedUrl":"/topic/17754.rss","pagination":"prev":"page":1,"active":false,"next":"page":1,"active":false,"rel":[],"pages":[],"currentPage":1,"pageCount":1,"loggedIn":false,"relative_path":"","template":"name":"topic","topic":true,"url":"/topic/17754/official-map-modding-tutorial-part-1-setting-up-a-dlc-pack","bodyClass":"page-topic page-topic-17754 page-topic-official-map-modding-tutorial-part-1-setting-up-a-dlc-pack"} Internal Error.Oops! 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gta 5 dlc code keygen

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