Ship Simulator 2008 is a realistic simulation game that puts players at the helm of some of the most varied and detailed ships to be found at sea. Players will need to perform a multitude of tasks, all set within a realistic 3D environment, taking control of a wide array of ship types - from massive cargo ships and ferries, to speedboats, yachts, water taxis and even the mighty Titanic.
To Download missions:1. Register your license key in your account information on forum.shipsim.com2. Download missions in the game via menu item "Download content".3. Play the downloaded mission by selecting it in the mission list (Play ->Single mission) .
Ship Simulator 2008 License Key
Not having to fiddle with crinkly Norway or all those annoying little archipelagos in Indonesia has obviously allowed VSTEP's scenery team to put a lot of love into Rotterdam, Hamburg, San Francisco, New York, Marseilles, and Southampton/Portsmouth. Perhaps I've had my expectations lowered by years of generic Microsoft sim cities, but these intricate ports with their crowded shorelines and numerous custom objects impressed me. Threading a towering container ship down the Hudson River yesterday evening was really quite evocative. The milky swirl of the wake, the sun setting behind the skyscrapers, the Statue of Liberty looming out of the gathering gloom... if mood and atmosphere are as important to you in your sims as technical verisimilitude then SS2008 is definitely worth a look.
Admiring the views and soaking-up the ambience is something you end-up doing a lot of in SS2008 because, frankly, there isn't much to ship control. With the notable exception of one truly fiendish scenario involving a pair of tugs and some oil-rig repositioning, most of the thirty missions boil down to following relatively straightforward waypoint sequences. No tasks will frustrate you for long once you've mastered the twin throttles and bow thruster common to most vessels. Compared to high intensity, high workload sims like Falcon 4.0 and GTR2 this is a nap in the park.
If I find myself sat here next year reviewing Ship Simulator 2009, it's going to have to offer some pretty substantial new content (Sailboats? Super-real ships? Real-time Whaling?) to avoid condemnation as a cash-in. SS2008 is a pleasant place to spend an occasional evening, but ultimately there's not enough challenge and realism here to distract a seasoned simmer for long.
Until now, maritime simulation was only accessible with professional, large simulators at training locations or through companies and schools. NAUTIS Home is here to change that! We want to make ship simulation available for everyone.
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